Skip to Content
Feature comparison

Feature comparison

This comparison highlights the key differences between Mesh and other popular WebSocket and real-time frameworks.

MeshSocket.IOColyseusDeepstream.iows (+ custom)uWebSockets.js
Command API (RPC)
Raw Events Support⚠️ Limited
Room Support⚠️ DIY⚠️ Manual
Presence Tracking✅ Built-in⚠️ Manual
Presence State✅ Client-defined⚠️ Records
Presence Expiration✅ TTL + silent cleanup⚠️ Manual
Redis Scaling✅ Native✅ With adapter✅ If added
Connection Metadata✅ Redis-backed⚠️ Manual⚠️ Limited✅ Records
Latency Tracking✅ Built-in⚠️ Manual
Automatic Reconnect
Redis Pub/Sub✅ Client subscription⚠️ Server-side only
History on Subscribe✅ Optional Redis-backed⚠️ Streams only⚠️ DIY
Record Subscriptions✅ Versioned + Patchable⚠️ Raw records
Typescript-First✅ Yes, mostly⚠️ Mixed⚠️⚠️
Scalability✅ Horizontal via Redis✅ Horizontal via Redis Adapter⚠️ Manual✅ But no sync
Target Use CaseReal-time/generic asyncReal-time apps, chatMultiplayer gamesPub/Sub, IoTAnything (low-level)Anything (perf-focused)
Ease of Use✅ Minimal API⚠️ Event-centric⚠️ More boilerplate⚠️ More config⚠️ DIY⚠️ Very low-level

When to Choose Mesh

Mesh is ideal for:

  1. Real-time collaborative applications that need presence awareness
  2. Distributed systems that need to scale horizontally
  3. Applications with structured commands rather than just events
  4. Projects that need efficient state synchronization with minimal bandwidth
  5. Teams that want built-in solutions for common real-time patterns

Mesh provides a balance of structure, features, and flexibility that makes it well-suited for a wide range of real-time applications, from chat and collaboration tools to dashboards and multiplayer games.

Last updated on
© 2025