Feature comparison
This comparison highlights the key differences between Mesh and other popular WebSocket and real-time frameworks.
| Mesh | Socket.IO | Colyseus | Deepstream.io | ws (+ custom) | uWebSockets.js | |
|---|---|---|---|---|---|---|
| Command API (RPC) | ✅ | ❌ | ✅ | ✅ | ❌ | ❌ |
| Raw Events Support | ✅ | ✅ | ⚠️ Limited | ✅ | ✅ | ✅ |
| Room Support | ✅ | ✅ | ✅ | ✅ | ⚠️ DIY | ⚠️ Manual |
| Presence Tracking | ✅ Built-in | ⚠️ Manual | ✅ | ✅ | ❌ | ❌ |
| Presence State | ✅ Client-defined | ❌ | ❌ | ⚠️ Records | ❌ | ❌ |
| Presence Expiration | ✅ TTL + silent cleanup | ⚠️ Manual | ❌ | ❌ | ❌ | ❌ |
| Redis Scaling | ✅ Native | ✅ With adapter | ✅ | ✅ | ✅ If added | ❌ |
| Connection Metadata | ✅ Redis-backed | ⚠️ Manual | ⚠️ Limited | ✅ Records | ❌ | ❌ |
| Latency Tracking | ✅ Built-in | ⚠️ Manual | ❌ | ❌ | ❌ | ❌ |
| Automatic Reconnect | ✅ | ✅ | ✅ | ✅ | ❌ | ❌ |
| Redis Pub/Sub | ✅ Client subscription | ⚠️ Server-side only | ❌ | ✅ | ❌ | ❌ |
| History on Subscribe | ✅ Optional Redis-backed | ❌ | ❌ | ⚠️ Streams only | ⚠️ DIY | ❌ |
| Record Subscriptions | ✅ Versioned + Patchable | ❌ | ❌ | ⚠️ Raw records | ❌ | ❌ |
| Typescript-First | ✅ Yes, mostly | ⚠️ Mixed | ✅ | ⚠️ | ⚠️ | ❌ |
| Scalability | ✅ Horizontal via Redis | ✅ Horizontal via Redis Adapter | ✅ | ✅ | ⚠️ Manual | ✅ But no sync |
| Target Use Case | Real-time/generic async | Real-time apps, chat | Multiplayer games | Pub/Sub, IoT | Anything (low-level) | Anything (perf-focused) |
| Ease of Use | ✅ Minimal API | ⚠️ Event-centric | ⚠️ More boilerplate | ⚠️ More config | ⚠️ DIY | ⚠️ Very low-level |
When to Choose Mesh
Mesh is ideal for:
- Real-time collaborative applications that need presence awareness
- Distributed systems that need to scale horizontally
- Applications with structured commands rather than just events
- Projects that need efficient state synchronization with minimal bandwidth
- Teams that want built-in solutions for common real-time patterns
Mesh provides a balance of structure, features, and flexibility that makes it well-suited for a wide range of real-time applications, from chat and collaboration tools to dashboards and multiplayer games.
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